What’s important to understand, I believe, is that “direct modeling” is, as far as I can tell, closer to the kind of 3D modeling used for virtual worlds and videogames. Consequently, products which are designed to manipulate faces on solid 3D geometry (e.g. Kubotek’s “Face Logic”) are likely to find themselves linked to virtual worlds such as Second Life or Multiverse; or to open source metaverse applications such as OpenSim or Wonderland or Croquet.
The bottom line seems to be that 3D CAD solid-modeling applications are primed to link up with virtual worlds.
I wonder, what e.g. Linden Labs come up with regarding 3D modeling in SL … does any body know something about this?
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