even if an object is just a simple prim, it has various means to express it’s state.
objects communicate to each other and react to state information they receive from peer objects: they might move, spin, jump, change color or size, get more transparent and light or heavy and fall down … and down … and may cease to exist.
probably this will cause lag due to processing states for every single object … hmm … let’s try
((( but after easter
Blogged with the Flock Browser
Tags: objects, behaviour, scripting, state engine, expression
