Archiv für März 11, 2008

SLGOGP Draft 1 – Second Life Wiki

The Second Life Open Grid Protocol documents define the protocols by which a vast, Internet wide virtual world can operate. This protocol enables different regions of the virtual world to be operated independently, yet interoperate to form a cohesive experience.

SLGOGP Draft 1 – Second Life Wiki

… must read this .. found no time yet

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Social networks will be like air

My social graph should monitor (with my permission) who I interact with, how often, and with what velocity (e.g. I reply to Josh immediately, but I may take a day to get back to someone else who has emailed me). This relationship map serves as the foundation for my social graph, while the explicit “friends” that I denote form another valuable layer.

Groundswell (Incorporating Charlene Li’s Blog): The future of social networks: Social networks will be like air

… how would my social graph look like?

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reBang weblog » Blog Archive » Next Generation Product Development Tools, Part 11

What’s important to understand, I believe, is that “direct modeling” is, as far as I can tell, closer to the kind of 3D modeling used for virtual worlds and videogames. Consequently, products which are designed to manipulate faces on solid 3D geometry (e.g. Kubotek’s “Face Logic”) are likely to find themselves linked to virtual worlds such as Second Life or Multiverse; or to open source metaverse applications such as OpenSim or Wonderland or Croquet.

The bottom line seems to be that 3D CAD solid-modeling applications are primed to link up with virtual worlds.

reBang weblog » Blog Archive » Next Generation Product Development Tools, Part 11

I wonder, what e.g. Linden Labs come up with regarding 3D modeling in SL … does any body know something about this?

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sunset at my bar

sunset_windlight_001

just visited my bar at Haleakala using SL 1.19.1 RC client … beautiful scenery with enhanced rendering of sunlight and water („Windlight“ feature)

cu there

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